|Location||Brisbane, Australia, Brisbane Convention & Exhibition Centre, 10-15 June 2012. Weather|
|Submissions||19 December 2011|
|Camera Ready||2 April 2012|
|Early Registration||2 April 2012|
The fifth International workshop and tutorial on Computational Intelligence on Consumer Games and Graphics Hardware (CIGPU 2012) will be held as a hybrid special session of the IEEE WCCI 2012 conference in Brisbane, 10-15 June 2012. WCCI 2012, the IEEE world congress on computational intelligence, joins together three international conferences: IJCNN 2012, FUZZ-IEEE 2012 and IEEE CEC 2012. The CIGPU special session at WCCI will bring together people interested in novel uses of mass consumer electronics, computer games and physics or graphics hardware to swap research ideas and practical information and advice on how to get the best of low cost hardware for all three subject areas. The CIGPU special session will cover all three conference domains.
Since it promises huge amounts of cheap computation there is great interest in using mass consumer market commodity hardware for engineering and scientific applications. This tends concentrated upon graphics hardware, particularly GPUs. However there is also increasing interest in using games consoles such as Microsoft’s Xbox, Sony’s Playstation and the Cell processor, for research and applications. In future personal computer physics engines, which are intended to provide realistic real time simulation of multi-body physics for sophisticated games, may also be adapted to serve science (rather than simulate it). With their blend of computing and sensors, eg 3D real time positioning, mobile cellular telephones, tablets and gaming devices such as the Nintendo Wii, also offer platforms for novel computational intelligence applications.
The use of commodity graphics hardware for scientific computing (often referred to as General Purpose computing on Graphics Processing Units, GPGPU) has become established. However, their use in computational intelligence continues to increase. GPUs provide a very restricted type of parallel processing. CIGPU-2012 will spread knowledge of up to date tools and techniques that are required to get the best from these widely available but difficult to fully exploit consumer hardware. The special session will allow researchers to demonstrate the new types of CI applications that can be implemented on this form of hardware. We expect the computational power of these devices will enable significant advances in fuzzy, evolutionary computation and artificial neural network processing.
Call for Participation
Submissions are invited in (but not limited to) the following areas:
- IJCNN 2012IEEE-INNS International Joint Conference on Neural Networks
- Supervised and Unsupervised learning
- clustering techniques
- Spiking neural network (SNN)
- Self Organising Networks (SOM) Kohonen clustering
- Support Vector Machines (SVM)
- Bayesian Networks
- IEEE FUZZ 2012
- fuzzy logic
- fuzzy databases
- Logical analysis
- fuzzy sets
- Rough sets
- Fuzzy rule generation
- Fuzzy C-means
- CEC 2012
- swarm intelligence, ant colony, BEES, evolutionary search, CMA-ES, genetic algorithms, tabu search, simulated annealing,
- Monte-Carlo approaches
- Multi-objective evolutionary systems (EMOs, MOGA, MOGP)
- Parallel genetic programming (GP) on GPU
- Grammatical Evolution and other grammar based approaches (TAG)
- Parallel genetic algorithms (GA) on GPU
- Learning Classifier Systems (LCS)
- Parallel evolutionary programming (EP) on GPU
- Associated or hybrid computational intelligence techniques on GPU
- Particle Swarm Optimisation (PSO)
- Ant Colony Optimisation (ACO)
- Parallel search algorithms
- Data mining
- Coevolution on GPU
- Differential Evolution (DE) on GPU
- Computational Biology or Bioinformatics on GPU
- Evolutionary computation on video game platforms
- Evolutionary computation on mobile devices
We invite you to submit papers on research or applications in any area of computational intelligence running on graphics hardware, Intel GPU, portable devices, gaming consoles, Sony PlayStation, Xbox, cell phones, netbook, mobile devices or other mass market electronic hardware. Of particular interest are new research, demonstrations and soft and real time applications using parallel mega threaded architectures, Cuda, OpenCL, Intel ATI nVidia or other GPGPU platforms.
Manuscripts should be prepared according to the standard format and page limit of regular papers specified in WCCI 2012 and submitted through one of the web links at WCCI 2012.
IEEE conference style. Maximum 8 pages in U.S.A. letter format (8.5 inches by 11 inches) without page numbers. Your paper must be in PDF format and no more than 4 megabytes.
Please use the style files found at the link as templates for your submission. These include microsoft Word and LaTeX. http://www.ieee.org/conferences_events/conferences/publishing/templates.html
a The LaTeX system tester is included in the LaTeX archives content. The package includes instructions on how to test your LaTeX system settings and reconfigure them as necessary to enable you to emulate the “control output” for the best PDF conversion. You are strongly encouraged to perform this test before laying out your final manuscript.
Hybrid Special Session Organisers
W. B. Langdon, W. Langdon@ CREST lab, Department of Computer Science, University College London, Gower Street, London WC1E 6BT, UK cs.ucl.ac.uk
Man Leung Wong, mlwong@ Department of Computing & Decision Sciences, Lingnan University, Hong Kong ln.edu.hk
Yuji Sato, yuji@ Faculty of Computer and Information Sciences, Hosei University, Japan k.hosei.ac.jp
Simon Harding, slh@ IDSIA, Galleria 2, 6928 Manno-Lugano, Switzerland evolutioninmaterio.com
As with other WCCI papers, papers accepted by CIGPU will be disseminated by the IEEE and become part of its electronic archive. Although WCCI is a combination of IJCNN 2012, FUZZ-IEEE 2012 and IEEE CEC 2012, each conference has its own proceedings. Note that each accepted paper appears in only one proceedings.
[thanks gpgpu.org for the conference hint!]
Category: Training & Events