I will describe work on 2D and 3D semi-immersive environments and present novel on-and-above-the-surface techniques based on bi-manual models to take advantage of the continuous interaction space for creating and editing 3D models in stereoscopic environments.
NVIDIA – Neil Trevett – Session Intro AMD – Mike Houston – OpenCL 1.2 Intro (including ICD), OpenCL and AMD Intel – Adam Lake – CLU, Intel and OpenCL Adobe – Eric Berdahl, Dave McGavran and Sarah Kong Using OpenCL Q&A Presentation slides: Adobe and OpenCL SIGGRAPH : Aug12.pdf OpenCL 1.2 Intro SIGGRAPH : Aug12.pdf…
Since the 1960s, Optical Music Recognition (OMR) has become a mature technology. But there have been only a few studies of hand-written notation and interactive systems for OMR. This project combines notation with performance to make music more intuitive easier to learn.
Check out one of the more popular exhibits at SIGGRAPH 2012 Emerging Technologies called TELESAR V, that enables human beings to experience a real-time sensation of being and interacting in a remote location. The Telexitstance Robot Telesar V from researchers at Japan’s Keio University could bring us a step closer to a real out of body experience.
Botanicus Interacticus is a technology for designing highly expressive interactive plants, both living and artificial. The technology is driven by the rapid fusion of our computing and living spaces.
Today at SIGGRAPH 2012 NVIDIA officially announced today a new line of Quadro® professional graphics solutions for the latest leading mobile workstations. New Quadro graphics processing units (GPUs) feature Kepler, the fastest, most efficient GPU architecture.
We present a novel method for high-performance GPU-based rendering of Catmull-Clark subdivision surfaces. Unlike previous methods, our algorithm computes the true limit surface up to machine precision, and is capable of rendering surfaces that conform to the full RenderMan specification for Catmull-Clark surfaces.
After tessellation for collision detection on GPU, 200-million-face models cannot be computed in real-time. Our algorithm proposed an high-potential-collision area selection.
The company will premier V-Ray for Nuke and V-Ray for Katana and announce highly anticipated new features for the upcoming releases of V-Ray for 3ds Max and V-Ray for Maya.