Tag: SIGGRAPH
Touching more than two dimensions: augmenting surfaces with sound
I will describe work on 2D and 3D semi-immersive environments and present novel on-and-above-the-surface techniques based on bi-manual models to take advantage of the continuous interaction space for creating and editing 3D models in stereoscopic environments.
Registration for SIGGRAPH Asia 2012 is Open
Registration for SIGGRAPH Asia 2012, 28 Nov – 1 Dec in Singapore, has officially opened. It will remain open until on Tuesday, 20 November at 23:59 GMT +8 (Singapore Time).
The Khronos Group OpenCL BOF at Siggraph 2012
NVIDIA – Neil Trevett – Session Intro AMD – Mike Houston – OpenCL 1.2 Intro (including ICD), OpenCL and AMD Intel – Adam Lake – CLU, Intel and OpenCL Adobe – Eric Berdahl, Dave McGavran and Sarah Kong Using OpenCL Q&A Presentation slides: Adobe and OpenCL SIGGRAPH : Aug12.pdf OpenCL 1.2 Intro SIGGRAPH : Aug12.pdf…
Gocen: A Handwritten Notation Interface for Musical Performance and Learning Music
Since the 1960s, Optical Music Recognition (OMR) has become a mature technology. But there have been only a few studies of hand-written notation and interactive systems for OMR. This project combines notation with performance to make music more intuitive easier to learn.
Robotics at SIGGRAPH 2012
Check out one of the more popular exhibits at SIGGRAPH 2012 Emerging Technologies called TELESAR V, that enables human beings to experience a real-time sensation of being and interacting in a remote location. The Telexitstance Robot Telesar V from researchers at Japan’s Keio University could bring us a step closer to a real out of body experience.
Botanicus Interacticus: Interactive Plant Technology
Botanicus Interacticus is a technology for designing highly expressive interactive plants, both living and artificial. The technology is driven by the rapid fusion of our computing and living spaces.
NVIDIA Announced New Quadro Mobile GPUs Built on Kepler Architecture
Today at SIGGRAPH 2012 NVIDIA officially announced today a new line of Quadro® professional graphics solutions for the latest leading mobile workstations. New Quadro graphics processing units (GPUs) feature Kepler, the fastest, most efficient GPU architecture.
Feature Adaptive GPU Rendering of Catmull-Clark Subdivision Surfaces
We present a novel method for high-performance GPU-based rendering of Catmull-Clark subdivision surfaces. Unlike previous methods, our algorithm computes the true limit surface up to machine precision, and is capable of rendering surfaces that conform to the full RenderMan specification for Catmull-Clark surfaces.
Collision Detection Method for High Resolution Objects Using Tessellation Unit on GPU
After tessellation for collision detection on GPU, 200-million-face models cannot be computed in real-time. Our algorithm proposed an high-potential-collision area selection.
Chaos Group Celebrates V-Ray’s 10th Anniversary at SIGGRAPH 2012
The company will premier V-Ray for Nuke and V-Ray for Katana and announce highly anticipated new features for the upcoming releases of V-Ray for 3ds Max and V-Ray for Maya.






