GTC2013

Tag: real time

Real-time Mandibular Angle Reduction Surgical Simulation with Haptic Rendering

Real-time Mandibular Angle Reduction Surgical Simulation with Haptic Rendering

| 19 November, 2012 | 0 Comments

The real-time methods for bone removal and reconstruction during surgical procedures have been proposed to support realistic visual feedbacks. The simulated contact forces were verified by comparing against the actual force data measured through the constructed mechanical platform.

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High Quality Real-Time Video with Scanning Electron Microscope Using Total Variation Algorithm on a GPU

High Quality Real-Time Video with Scanning Electron Microscope Using Total Variation Algorithm on a GPU

| 17 July, 2012 | 1 Comment

We showed that a limited number of iterations for Total Variation algorithm can lead to an acceptable quality of regularization. This algorithm is parallel and deployed on a Graphics Processing Unit to obtain a real-time high quality video with a SEM.

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Real-time OpenCL GPU 110K Rigid Bodies Simulation on Radeon 7970

Real-time OpenCL GPU 110K Rigid Bodies Simulation on Radeon 7970

| 30 January, 2012 | 0 Comments

This is work-in-progress GPU rigid body pipeline. The simulation runs between 15 and 30 FPS on a AMD 7970 GPU.

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Efficient shallow water simulations on GPUs: Implementation, visualization, verification, and validation

Efficient shallow water simulations on GPUs: Implementation, visualization, verification, and validation

| 29 January, 2012 | 0 Comments

In this paper, we present an efficient implementation of a state-of-the-art high-resolution explicit scheme for the shallow water equations on graphics processing units.

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GPU PRO 3: Advanced Rendering Techniques

GPU PRO 3: Advanced Rendering Techniques

| 23 January, 2012 | 0 Comments

GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike.

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Master’s in Scientific Computing Presentation: Real Time Particle Systems  in the Blender Game Engine

Master’s in Scientific Computing Presentation: Real Time Particle Systems in the Blender Game Engine

| 19 October, 2011 | 0 Comments

Ian Johnson’s Thesis Defense for Master’s in Scientific Computing at Florida State University. He introduce and discuss the various aspects of implementing real-time fluid simulation in the Blender Game Engine using OpenCL.

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Utilization of GPU for real-time vision in robotics

Utilization of GPU for real-time vision in robotics

| 30 September, 2011 | 0 Comments

The paper focuses on the FraDIA vision subsystem part responsible for GPU-based image processing. The developed set of classes encapsulates the OpenCL subroutines.

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SIGGRAPH 11: Interactive fluid simulation running in Maya with GPU

SIGGRAPH 11: Interactive fluid simulation running in Maya with GPU

| 29 September, 2011 | 0 Comments

This new CUDA plug-in for Maya delivers fluid simulation using smoothed particle hydrodynamics to a maya and allows for true interactivity at higher particple counts than ever experienced before.

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