Tag: molecular graphics
Drew Berry: Astonishing Molecular Machines
Drew Berry is a biomedical animator whose scientifically accurate and aesthetically rich visualizations reveal the microscopic world inside our bodies to a wide range of audiences. He delivered this speech at TEDxSydney last year.
GPU-accelerated atom and dynamic bond visualization using hyperballs
Ray casting on graphics processing units (GPUs) opens new possibilities for molecular visualization. We describe the implementation and calculation of diverse molecular representations such as licorice, ball-and-stick, space-filling van der Waals spheres, and approximated solvent-accessible surfaces using GPUs
Perspective: GPU-accelerated molecular modeling coming of age
This paper surveys the development of molecular modeling algorithms that leverage GPU computing, the advances already made and remaining issues to be resolved, and the continuing evolution of GPU technology that promises to become even more useful to molecular modeling. Hardware acceleration with commodity GPUs is expected to benefit the overall computational biology community by bringing teraflops performance to desktop workstations and in some cases potentially changing what were formerly batch-mode computational jobs into interactive tasks.






