GTC2013

Tag: Microsoft

BUILD: Taming GPU computing with C++ AMP

BUILD: Taming GPU computing with C++ AMP

| 22 September, 2011 | 0 Comments

How can you as a C++ developer fully utilize this heterogeneous hardware from your Visual Studio environment.

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SIGGRAPH 2011: Augmented Reality with KinectFusion

SIGGRAPH 2011: Augmented Reality with KinectFusion

| 14 August, 2011 | 0 Comments

Microsoft Research present KinectFusion, a system that takes live depth data from a moving depth camera and in real-time creates high-quality 3D models. The system allows the user to scan a whole room and its contents within seconds.

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Keynote: Microsoft Demos C++ AMP Heterogeneous Computing

Keynote: Microsoft Demos C++ AMP Heterogeneous Computing

| 15 June, 2011 | 2 Comments

The second day of the AMD Fusion Developer Summit began with a keynote from Microsoft’s Herb Sutter, Principal Architect, Native Languages and resident C++ guru. The gist of Herb’s talk centered around heterogeneous computing and the changes coming with future versions of Visual Studio and C++.

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C++ Accelerated Massive Parallelism

C++ Accelerated Massive Parallelism

| 15 June, 2011 | 0 Comments

Today at the AMD Fusion Developer Summit, Microsoft announced C++ Accelerated Massive Parallelism (C++ AMP). Excitingly, Microsoft is intend to make the C++ AMP specification an open specification! You can find the official online announcement at Soma’s blog post: By building on the Windows DirectX platform, our implementation of C++ AMP allows you to target…

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CUDA Toolkit 4.0 and Parallel Nsight 2.0

CUDA Toolkit 4.0 and Parallel Nsight 2.0

| 6 June, 2011 | 0 Comments

Parallel Nsight is the first and only development environment for massively parallel computing integrated into Microsoft Visual Studio, the world’s most popular development environment. Parallel Nsight enables developers to easily create GPU-accelerated applications for a range of desktop and supercomputing platforms.

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GPU & Parallel Computing Workshop in Israel

GPU & Parallel Computing Workshop in Israel

| 17 December, 2010 | 0 Comments

SagivTech and Microsoft R&D Israel are happy to invite you to a workshop on GPU & Parallel Computing. GPU and parallel computing provide developers a great means for acceleration and speed up of computationally intensive applications.In this workshop some recent work conducted in the Israeli industry and academy will be presented.

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Microsoft  announced the NCBI BLAST on Windows Azure

Microsoft announced the NCBI BLAST on Windows Azure

| 18 November, 2010 | 0 Comments

Microsoft announced the release of NCBI BLAST on Windows Azure. The new application enables a broader community of scientists to combine desktop resources with the power of cloud computing for critical biological research. At the SC10 conference Microsoft showcased Azure by demonstrating its use for 100 billion comparisons of protein sequences in a database manged by the National Center for Biotechnology Information (NCBI).

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Microsoft Patents GPU-Accelerated Video Encoding

Microsoft Patents GPU-Accelerated Video Encoding

| 12 October, 2010 | 0 Comments

Microsoft has been granted a key patent that defines one of the primary uses of graphics processors in the future: Video encoding. Since the dawn of GPU-accelerated computing in the consumer space, it has been video encoding that was almost exclusively used to demonstrate the computing horsepower that is hiding in graphics processors.

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DirectCompute Expert Roundtable Discussion

DirectCompute Expert Roundtable Discussion

| 29 September, 2010 | 0 Comments

In this video, Robert Hess has a roundtable discussion with industry experts to help you understand exactly what DirectCompute is and the kinds of software problems to which you can apply DirectCompute in order to leverage the GPU for computation.

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DirectCompute Lecture Series: Integration with the Graphics Pipeline

DirectCompute Lecture Series: Integration with the Graphics Pipeline

| 27 September, 2010 | 0 Comments

Join James Fung from Nvidia as he shows you how to make use of vertex, pixel, and geometry shaders to add visualization to their DirectCompute applications.

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