Category: Video

Intel OpenCL SDK for OpenCL Applications 2012 with Ivy Bridge CPU and GPU Support

Intel OpenCL SDK for OpenCL Applications 2012 with Ivy Bridge CPU and GPU Support

| 3 May, 2012 | 0 Comments

Learn how the Intel® SDK for OpenCL* Applications 2012 now supports 3rd generation Intel® Core™ processors on both Intel® Processors and Intel® HD graphics 4000/2500. Join Suresh Rangarajulu, Marketing Manager for Intel® HD Graphics as he explains.

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Khronos DevU 2012: OpenCL

Khronos DevU 2012: OpenCL

| 24 April, 2012 | 0 Comments

In this lecture Neil Trevett, Khronos President and NVIDIA Vice President of Mobile Content is talking about OpenCL

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GoingNative 7: VC11 Auto-Vectorizer, C++ NOW, Lang.NEXT

GoingNative 7: VC11 Auto-Vectorizer, C++ NOW, Lang.NEXT

| 19 April, 2012 | 0 Comments

Most of the time is spent discussing VC11′s Auto-Vectorizer with a few short forays into other VC compiler improvements (like Auto-Parallelizer).

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Real-time photorealistic GPU path tracing with dynamic water

Real-time photorealistic GPU path tracing with dynamic water

| 18 April, 2012 | 0 Comments

Real-time photorealistic #GPU path tracing with dynamic water on two @NVIDIA GTX 580 GPUs! Stunning video #url#

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GPGPU Cloth simulation using GLSL, OpenCL and CUDA

GPGPU Cloth simulation using GLSL, OpenCL and CUDA

| 17 April, 2012 | 1 Comment

Visual comparison of the computing performance between three different GPGPU platforms. It is interesting to see a difference in speed between CUDA and OpenCL on NVIDIA cards.

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Drew Berry: Astonishing Molecular Machines

Drew Berry: Astonishing Molecular Machines

| 9 February, 2012 | 0 Comments

Drew Berry is a biomedical animator whose scientifically accurate and aesthetically rich visualizations reveal the microscopic world inside our bodies to a wide range of audiences. He delivered this speech at TEDxSydney last year.

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CUDA Demo of Swarming Behavior modeled on GPU

CUDA Demo of Swarming Behavior modeled on GPU

| 7 February, 2012 | 0 Comments

Demonstration of swarming behavior modeled on a Nvidia GPU with CUDA language.

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GoingNative 2012 Keynote by Bjarne Stroustrup: C++11 Style – A Touch of Class

GoingNative 2012 Keynote by Bjarne Stroustrup: C++11 Style – A Touch of Class

| 6 February, 2012 | 0 Comments

How do we write good code? What principles, techniques, and idioms can we exploit to make it easier to produce quality code? In this presentation, I make an argument for type-rich interfaces, compact data structures, integrated resource management and error handling, and highly-structured algorithmic code.

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New Generation of Industry-ready 3D Computer Chips

New Generation of Industry-ready 3D Computer Chips

| 1 February, 2012 | 0 Comments

EPFL has developed and demonstrated a new 3D integration technology that allows stacking of chips vertically rather than side-by-side. Thanks to this technology, computers will be faster, more efficient and capable of carrying out more tasks simultaneously.

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Real-time OpenCL GPU 110K Rigid Bodies Simulation on Radeon 7970

Real-time OpenCL GPU 110K Rigid Bodies Simulation on Radeon 7970

| 30 January, 2012 | 0 Comments

This is work-in-progress GPU rigid body pipeline. The simulation runs between 15 and 30 FPS on a AMD 7970 GPU.

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