Category: Video
Intel OpenCL SDK for OpenCL Applications 2012 with Ivy Bridge CPU and GPU Support
Learn how the Intel® SDK for OpenCL* Applications 2012 now supports 3rd generation Intel® Core™ processors on both Intel® Processors and Intel® HD graphics 4000/2500. Join Suresh Rangarajulu, Marketing Manager for Intel® HD Graphics as he explains.
Khronos DevU 2012: OpenCL
In this lecture Neil Trevett, Khronos President and NVIDIA Vice President of Mobile Content is talking about OpenCL
GoingNative 7: VC11 Auto-Vectorizer, C++ NOW, Lang.NEXT
Most of the time is spent discussing VC11′s Auto-Vectorizer with a few short forays into other VC compiler improvements (like Auto-Parallelizer).
Real-time photorealistic GPU path tracing with dynamic water
Real-time photorealistic #GPU path tracing with dynamic water on two @NVIDIA GTX 580 GPUs! Stunning video #url#
GPGPU Cloth simulation using GLSL, OpenCL and CUDA
Visual comparison of the computing performance between three different GPGPU platforms. It is interesting to see a difference in speed between CUDA and OpenCL on NVIDIA cards.
Drew Berry: Astonishing Molecular Machines
Drew Berry is a biomedical animator whose scientifically accurate and aesthetically rich visualizations reveal the microscopic world inside our bodies to a wide range of audiences. He delivered this speech at TEDxSydney last year.
CUDA Demo of Swarming Behavior modeled on GPU
Demonstration of swarming behavior modeled on a Nvidia GPU with CUDA language.
GoingNative 2012 Keynote by Bjarne Stroustrup: C++11 Style – A Touch of Class
How do we write good code? What principles, techniques, and idioms can we exploit to make it easier to produce quality code? In this presentation, I make an argument for type-rich interfaces, compact data structures, integrated resource management and error handling, and highly-structured algorithmic code.
New Generation of Industry-ready 3D Computer Chips
EPFL has developed and demonstrated a new 3D integration technology that allows stacking of chips vertically rather than side-by-side. Thanks to this technology, computers will be faster, more efficient and capable of carrying out more tasks simultaneously.
Real-time OpenCL GPU 110K Rigid Bodies Simulation on Radeon 7970
This is work-in-progress GPU rigid body pipeline. The simulation runs between 15 and 30 FPS on a AMD 7970 GPU.





